Skills

Training for new Skills

With 4 months of self study, an investigator can earn a ‘tick’ against a skill of their choosing. Test the skill, and, if failed, the investigator gains d10 points in it.

Access to a good teacher, or advanced resources for learning (a lab, a training curriculum rather than just a book, etc) can decrease the study time.

Skill Levels:

01-05%:- How much an ordinary person might know, deduce, or be able to guess at concerning an unfamiliar skill

06-19% – The skill is being learned. With only experience as a guide, exploring blind alleys eats up time, so a teacher or mentor is necessary to learn efficiently.

20-39% – The character is familiar enough to learn independently. Routine procedures are now understood and well practiced, but novel situations might still require a skill roll. The upper end of this (35-40%) is roughly equal to a bachelors degree.

40-59% – Roughly equivalent to a masters degree. No skill can rise higher than 50% by only attending classes, so practical experience is required to go beyond that.

60-89% – A professional or expert level, and the practitioner rarely makes an important mistake. The skill holder could make a good income at practicing this professionally. 60% or more roughly approximates a Ph D.

90% or more – Outstanding. A master of a skill. One of the best in the world at this.

100% – Only achievable by a deity.

Concerning Specialized Skills:

Specialized skills include Art/Craft, Fighting, Firearms, Language (Other), Pilot, Science, and Survival. Each of these skills requires that you designate a subset when you invest points.

For example, you would have Other Language (French) or Firearms (Handguns). Each subset requires its own point allocation, but having the general skill allows you to spend points in as many subsets as you like.

Your own language starts at EDU percent, and you can add more if you want as normal.

Opposed Skills against inanimate objects:
Opposing objects all have a STR rating. For example, a simple door might be STR 40.

If the opposing characteristic or skill is below 50 it’s Regular difficulty (player needs only to roll below skill value (as normal).
If the opposing characteristic or skill is 50 – 89 it’s Hard difficulty (player needs to roll below half skill value.
If the opposing characteristic or skill is 90 or over it’s Extreme difficulty (player needs to roll below fifth skill value.
If the opposing characteristic or skill exceeds the player’s by 100 they do not get a roll (impossible).

It may be possible to have multiple investigators aid a single roll. When that happens, deduct the helping investigators skill from the opposing characteristic before determining the difficulty level required. .

Skills

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